Scratch
Syntax
PAGE.Scratch
Returns
maps.Scratch
The Scratch
method on a Page
object creates a scratch pad to store and manipulate data. To create a scratch pad that is not reset on server rebuilds, use the Store
method instead.
To create a locally scoped scratch pad that is not attached to a Page
object, use the newScratch
function.
Methods
Set
Sets the value of a given key.
{{ .Scratch.Set "greeting" "Hello" }}
Get
Gets the value of a given key.
{{ .Scratch.Set "greeting" "Hello" }}
{{ .Scratch.Get "greeting" }} → Hello
Add
Adds a given value to existing value(s) of the given key.
For single values, Add
accepts values that support Go’s +
operator. If the first Add
for a key is an array or slice, the following adds will be appended to that list.
{{ .Scratch.Set "greeting" "Hello" }}
{{ .Scratch.Add "greeting" "Welcome" }}
{{ .Scratch.Get "greeting" }} → HelloWelcome
{{ .Scratch.Set "total" 3 }}
{{ .Scratch.Add "total" 7 }}
{{ .Scratch.Get "total" }} → 10
{{ .Scratch.Set "greetings" (slice "Hello") }}
{{ .Scratch.Add "greetings" (slice "Welcome" "Cheers") }}
{{ .Scratch.Get "greetings" }} → [Hello Welcome Cheers]
SetInMap
Takes a key
, mapKey
and value
and adds a map of mapKey
and value
to the given key
.
{{ .Scratch.SetInMap "greetings" "english" "Hello" }}
{{ .Scratch.SetInMap "greetings" "french" "Bonjour" }}
{{ .Scratch.Get "greetings" }} → map[english:Hello french:Bonjour]
DeleteInMap
Takes a key
and mapKey
and removes the map of mapKey
from the given key
.
{{ .Scratch.SetInMap "greetings" "english" "Hello" }}
{{ .Scratch.SetInMap "greetings" "french" "Bonjour" }}
{{ .Scratch.DeleteInMap "greetings" "english" }}
{{ .Scratch.Get "greetings" }} → map[french:Bonjour]
GetSortedMapValues
Returns an array of values from key
sorted by mapKey
.
{{ .Scratch.SetInMap "greetings" "english" "Hello" }}
{{ .Scratch.SetInMap "greetings" "french" "Bonjour" }}
{{ .Scratch.GetSortedMapValues "greetings" }} → [Hello Bonjour]
Delete
Removes the given key.
{{ .Scratch.Set "greeting" "Hello" }}
{{ .Scratch.Delete "greeting" }}
Determinate values
The Scratch
method is often used to set scratch pad values within a shortcode, a partial template called by a shortcode, or by a Markdown render hook. In all three cases, the scratch pad values are indeterminate until Hugo renders the page content.
If you need to access a scratch pad value from a parent template, and the parent template has not yet rendered the page content, you can trigger content rendering by assigning the returned value to a noop variable:
{{ $noop := .Content }}
{{ .Store.Get "mykey" }}
You can also trigger content rendering with the ContentWithoutSummary
, FuzzyWordCount
, Len
, Plain
, PlainWords
, ReadingTime
, Summary
, Truncated
, and WordCount
methods. For example:
{{ $noop := .WordCount }}
{{ .Store.Get "mykey" }}