js.Build
Syntax
js.Build [OPTIONS] RESOURCE
Returns
resource.Resource
The js.Build
function uses the evanw/esbuild package to:
- Bundle
- Transpile (TypeScript and JSX)
- Tree shake
- Minify
- Create source maps
{{ with resources.Get "js/main.js" }}
{{ if hugo.IsDevelopment }}
{{ with . | js.Build }}
<script src="{{ .RelPermalink }}"></script>
{{ end }}
{{ else }}
{{ $opts := dict "minify" true }}
{{ with . | js.Build $opts | fingerprint }}
<script src="{{ .RelPermalink }}" integrity="{{ .Data.Integrity }}" crossorigin="anonymous"></script>
{{ end }}
{{ end }}
{{ end }}
Options
- targetPath
- (
string
) If not set, the source path will be used as the base target path. Note that the target path’s extension may change if the target MIME type is different, e.g. when the source is TypeScript. - format
- (
string
) The output format. One of:iife
,cjs
,esm
. Default isiife
, a self-executing function, suitable for inclusion as a<script>
tag.
- params
- (
map
orslice
) Params that can be imported as JSON in your JS files, e.g.
{{ $js := resources.Get "js/main.js" | js.Build (dict "params" (dict "api" "https://example.org/api")) }}
And then in your JS file:
import * as params from '@params';
Note that this is meant for small data sets, e.g. configuration settings. For larger data, please put/mount the files into /assets
and import them directly.
- minify
- (
bool
)Letjs.Build
handle the minification. - loaders
- (
map
) New in v0.140.0 Configuring a loader for a given file type lets you load that file type with an import statement or a require call. For example configuring the .png file extension to use the data URL loader means importing a .png file gives you a data URLcontaining the contents of that image. Loaders available arenone
,base64
,binary
,copy
,css
,dataurl
,default
,empty
,file
,global-css
,js
,json
,jsx
,local-css
,text
,ts
,tsx
. See https://esbuild.github.io/api/#loader - inject
- (
slice
) This option allows you to automatically replace a global variable with an import from another file. The path names must be relative toassets
. See https://esbuild.github.io/api/#inject - shims
- (
map
) This option allows swapping out a component with another. A common use case is to load dependencies like React from a CDN (with shims) when in production, but running with the full bundlednode_modules
dependency during development:
{{ $shims := dict "react" "js/shims/react.js" "react-dom" "js/shims/react-dom.js" }}
{{ $js = $js | js.Build dict "shims" $shims }}
The shim files may look like these:
// js/shims/react.js
module.exports = window.React;
// js/shims/react-dom.js
module.exports = window.ReactDOM;
With the above, these imports should work in both scenarios:
import * as React from 'react';
import * as ReactDOM from 'react-dom/client';
- target
- (
string
) The language target. One of:es5
,es2015
,es2016
,es2017
,es2018
,es2019
,es2020
oresnext
. Default isesnext
. - platform New in v0.140.0
- (
string
) One ofbrowser
,node
,neutral
. Default isbrowser
. See https://esbuild.github.io/api/#platform - externals
- (
slice
) External dependencies. Use this to trim dependencies you know will never be executed. See https://esbuild.github.io/api/#external - defines
- (
map
) Allow to define a set of string replacement to be performed when building. Should be a map where each key is to be replaced by its value.
{{ $defines := dict "process.env.NODE_ENV" `"development"` }}
- sourceMap
- (
string
) Whether to generateinline
,linked
orexternal
source maps from esbuild. Linked and external source maps will be written to the target with the output file name + “.map”. Whenlinked
asourceMappingURL
will also be written to the output file. By default, source maps are not created. Note that thelinked
option was added in Hugo 0.140.0. - sourcesContent New in v0.140.0
- (
bool
) Whether to include the content of the source files in the source map. By default, this istrue
. - JSX New in v0.124.0
- (
string
) How to handle/transform JSX syntax. One of:transform
,preserve
,automatic
. Default istransform
. Notably, theautomatic
transform was introduced in React 17+ and will cause the necessary JSX helper functions to be imported automatically. See https://esbuild.github.io/api/#jsx - JSXImportSource New in v0.124.0
- (
string
) Which library to use to automatically import its JSX helper functions from. This only works ifJSX
is set toautomatic
. The specified library needs to be installed through npm and expose certain exports. See https://esbuild.github.io/api/#jsx-import-source
The combination of JSX
and JSXImportSource
is helpful if you want to use a non-React JSX library like Preact, e.g.:
{{ $js := resources.Get "js/main.jsx" | js.Build (dict "JSX" "automatic" "JSXImportSource" "preact") }}
With the above, you can use Preact components and JSX without having to manually import h
and Fragment
every time:
import { render } from 'preact';
const App = () => <>Hello world!</>;
const container = document.getElementById('app');
if (container) render(<App />, container);
Import JS code from /assets
js.Build
has full support for the virtual union file system in Hugo Modules. You can see some simple examples in this test project, but in short this means that you can do this:
import { hello } from 'my/module';
And it will resolve to the top-most index.{js,ts,tsx,jsx}
inside assets/my/module
in the layered file system.
import { hello3 } from 'my/module/hello3';
Will resolve to hello3.{js,ts,tsx,jsx}
inside assets/my/module
.
Any imports starting with .
is resolved relative to the current file:
import { hello4 } from './lib';
For other files (e.g. JSON
, CSS
) you need to use the relative path including any extension, e.g:
import * as data from 'my/module/data.json';
Any imports in a file outside /assets
or that does not resolve to a component inside /assets
will be resolved by ESBuild with the project directory as the resolve directory (used as the starting point when looking for node_modules
etc.). Also see hugo mod npm pack. If you have any imported npm dependencies in your project, you need to make sure to run npm install
before you run hugo
.
Also note the new params
option that can be passed from template to your JS files, e.g.:
{{ $js := resources.Get "js/main.js" | js.Build (dict "params" (dict "api" "https://example.org/api")) }}
And then in your JS file:
import * as params from '@params';
Hugo will, by default, generate a assets/jsconfig.json
file that maps the imports. This is useful for navigation/intellisense help inside code editors, but if you don’t need/want it, you can turn it off.
Node.js dependencies
Use the js.Build
function to include Node.js dependencies.
Any imports in a file outside /assets
or that does not resolve to a component inside /assets
will be resolved by esbuild with the project directory as the resolve directory (used as the starting point when looking for node_modules
etc.). Also see hugo mod npm pack. If you have any imported npm dependencies in your project, you need to make sure to run npm install
before you run hugo
.
The start directory for resolving npm packages (aka. packages that live inside a node_modules
folder) is always the main project folder.
Examples
{{ $built := resources.Get "js/index.js" | js.Build "main.js" }}
Or with options:
{{ $externals := slice "react" "react-dom" }}
{{ $defines := dict "process.env.NODE_ENV" `"development"` }}
{{ $opts := dict "targetPath" "main.js" "externals" $externals "defines" $defines }}
{{ $built := resources.Get "scripts/main.js" | js.Build $opts }}
<script src="{{ $built.RelPermalink }}" defer></script>