js.Batch
Syntax
js.Batch [ID]
Returns
js.Batcher
The Batch ID
is used to create the base directory for this batch. Forward slashes are allowed. js.Batch
returns an object with an API with this structure:
Group
The Group
method take an ID
(string
) as argument. No slashes. It returns an object with these methods:
Script
The Script
method takes an ID
(string
) as argument. No slashes. It returns an OptionsSetter that can be used to set script options for this script.
{{ with js.Batch "js/mybatch" }}
{{ with .Group "mygroup" }}
{{ with .Script "myscript" }}
{{ .SetOptions (dict "resource" (resources.Get "myscript.js")) }}
{{ end }}
{{ end }}
{{ end }}
SetOptions
takes a script options map. Note that if you want the script to be handled by a runner, you need to set the export
option to match what you want to pass on to the runner (default is *
).
Instance
The Instance
method takes two string
arguments SCRIPT_ID
and INSTANCE_ID
. No slashes. It returns an OptionsSetter that can be used to set params options for this instance.
{{ with js.Batch "js/mybatch" }}
{{ with .Group "mygroup" }}
{{ with .Instance "myscript" "myinstance" }}
{{ .SetOptions (dict "params" (dict "param1" "value1")) }}
{{ end }}
{{ end }}
{{ end }}
SetOptions
takes a params options map. The instance options will be passed to any runner script in the same group, as JSON.
Runner
The Runner
method takes an ID
(string
) as argument. No slashes. It returns an OptionsSetter that can be used to set script options for this runner.
{{ with js.Batch "js/mybatch" }}
{{ with .Group "mygroup" }}
{{ with .Runner "myrunner" }}
{{ .SetOptions (dict "resource" (resources.Get "myrunner.js")) }}
{{ end }}
{{ end }}
{{ end }}
SetOptions
takes a script options map.
The runner will receive a data structure with all instances for that group with a live binding of the JavaScript import of the defined export
.
The runner script’s export must be a function that takes one argument, the group data structure. An example of a group data structure as JSON is:
{
"id": "leaflet",
"scripts": [
{
"id": "mapjsx",
"binding": JAVASCRIPT_BINDING,
"instances": [
{
"id": "0",
"params": {
"c": "h-64",
"lat": 48.8533173846729,
"lon": 2.3497416090232535,
"r": "map.jsx",
"title": "Cathédrale Notre-Dame de Paris",
"zoom": 23
}
},
{
"id": "1",
"params": {
"c": "h-64",
"lat": 59.96300872062237,
"lon": 10.663529183196863,
"r": "map.jsx",
"title": "Holmenkollen",
"zoom": 3
}
}
]
}
]
}
Below is an example of a runner script that uses React to render elements. Note that the export (default
) must match the export
option in the script options (default
is the default value for runner scripts) (runnable versions of examples on this page can be found at js.Batch Demo Repo):
import * as ReactDOM from 'react-dom/client';
import * as React from 'react';
export default function Run(group) {
console.log('Running react-create-elements.js', group);
const scripts = group.scripts;
for (const script of scripts) {
for (const instance of script.instances) {
/* This is a convention in this project. */
let elId = `${script.id}-${instance.id}`;
let el = document.getElementById(elId);
if (!el) {
console.warn(`Element with id ${elId} not found`);
continue;
}
const root = ReactDOM.createRoot(el);
const reactEl = React.createElement(script.binding, instance.params);
root.render(reactEl);
}
}
}
Config
Returns an OptionsSetter that can be used to set build options for the batch.
These are mostly the same as for js.Build, but note that:
targetPath
is set automatically (there may be multiple outputs).format
must beesm
, currently the only format supporting code splitting.params
will be available in the@params/config
namespace in the scripts. This way you can import both the script or runner params and the config params with:
import * as params from "@params";
import * as config from "@params/config";
Setting the Config
for a batch can be done from any template (including shortcode templates), but will only be set once (the first will win):
{{ with js.Batch "js/mybatch" }}
{{ with .Config }}
{{ .SetOptions (dict
"target" "es2023"
"format" "esm"
"jsx" "automatic"
"loaders" (dict ".png" "dataurl")
"minify" true
"params" (dict "param1" "value1")
)
}}
{{ end }}
{{ end }}
Options
Build Options
- format
- (
string
) Currently onlyesm
is supported in ESBuild’s code splitting.
- params
- (
map
orslice
) Params that can be imported as JSON in your JS files, e.g.
{{ $js := resources.Get "js/main.js" | js.Build (dict "params" (dict "api" "https://example.org/api")) }}
And then in your JS file:
import * as params from '@params';
Note that this is meant for small data sets, e.g. configuration settings. For larger data, please put/mount the files into /assets
and import them directly.
- minify
- (
bool
)Letjs.Build
handle the minification. - loaders
- (
map
) New in v0.140.0 Configuring a loader for a given file type lets you load that file type with an import statement or a require call. For example configuring the .png file extension to use the data URL loader means importing a .png file gives you a data URLcontaining the contents of that image. Loaders available arenone
,base64
,binary
,copy
,css
,dataurl
,default
,empty
,file
,global-css
,js
,json
,jsx
,local-css
,text
,ts
,tsx
. See https://esbuild.github.io/api/#loader - inject
- (
slice
) This option allows you to automatically replace a global variable with an import from another file. The path names must be relative toassets
. See https://esbuild.github.io/api/#inject - shims
- (
map
) This option allows swapping out a component with another. A common use case is to load dependencies like React from a CDN (with shims) when in production, but running with the full bundlednode_modules
dependency during development:
{{ $shims := dict "react" "js/shims/react.js" "react-dom" "js/shims/react-dom.js" }}
{{ $js = $js | js.Build dict "shims" $shims }}
The shim files may look like these:
// js/shims/react.js
module.exports = window.React;
// js/shims/react-dom.js
module.exports = window.ReactDOM;
With the above, these imports should work in both scenarios:
import * as React from 'react';
import * as ReactDOM from 'react-dom/client';
- target
- (
string
) The language target. One of:es5
,es2015
,es2016
,es2017
,es2018
,es2019
,es2020
oresnext
. Default isesnext
. - platform New in v0.140.0
- (
string
) One ofbrowser
,node
,neutral
. Default isbrowser
. See https://esbuild.github.io/api/#platform - externals
- (
slice
) External dependencies. Use this to trim dependencies you know will never be executed. See https://esbuild.github.io/api/#external - defines
- (
map
) Allow to define a set of string replacement to be performed when building. Should be a map where each key is to be replaced by its value.
{{ $defines := dict "process.env.NODE_ENV" `"development"` }}
- sourceMap
- (
string
) Whether to generateinline
,linked
orexternal
source maps from esbuild. Linked and external source maps will be written to the target with the output file name + “.map”. Whenlinked
asourceMappingURL
will also be written to the output file. By default, source maps are not created. Note that thelinked
option was added in Hugo 0.140.0. - sourcesContent New in v0.140.0
- (
bool
) Whether to include the content of the source files in the source map. By default, this istrue
. - JSX New in v0.124.0
- (
string
) How to handle/transform JSX syntax. One of:transform
,preserve
,automatic
. Default istransform
. Notably, theautomatic
transform was introduced in React 17+ and will cause the necessary JSX helper functions to be imported automatically. See https://esbuild.github.io/api/#jsx - JSXImportSource New in v0.124.0
- (
string
) Which library to use to automatically import its JSX helper functions from. This only works ifJSX
is set toautomatic
. The specified library needs to be installed through npm and expose certain exports. See https://esbuild.github.io/api/#jsx-import-source
The combination of JSX
and JSXImportSource
is helpful if you want to use a non-React JSX library like Preact, e.g.:
{{ $js := resources.Get "js/main.jsx" | js.Build (dict "JSX" "automatic" "JSXImportSource" "preact") }}
With the above, you can use Preact components and JSX without having to manually import h
and Fragment
every time:
import { render } from 'preact';
const App = () => <>Hello world!</>;
const container = document.getElementById('app');
if (container) render(<App />, container);
Script Options
- resource
- The resource to build. This can be a file resource or a virtual resource.
- export
- The export to bind the runner to. Set it to
*
to export the entire namespace. Default isdefault
for runner scripts and*
for other scripts. - importContext
- An additional context for resolving imports. Hugo will always check this one first before falling back to
assets
andnode_modules
. A common use of this is to resolve imports inside a page bundle. See import context. - params
- A map of parameters that will be passed to the script as JSON. These gets bound to the
@params
namespace:
import * as params from '@params';
Script Options
Params Options
- params
- A map of parameters that will be passed to the script as JSON.
Import Context
Hugo will, by default, first try to resolve any import in assets and, if not found, let ESBuild resolve it (e.g. from node_modules
). The importContext
option can be used to set the first context for resolving imports. A common use of this is to resolve imports inside a page bundle.
{{ $common := resources.Match "/js/headlessui/*.*" }}
{{ $importContext := (slice $.Page ($common.Mount "/js/headlessui" ".")) }}
You can pass any object that implements Resource.Get. Pass a slice to set multiple contexts.
The example above uses Resources.Mount
to resolve a folder inside assets
relative to the page bundle.
OptionsSetter
An OptionsSetter
is a special object that is returned once only. This means that you should wrap it with with:
{{ with .Script "myscript" }}
{{ .SetOptions (dict "resource" (resources.Get "myscript.js"))}}
{{ end }}
Build
The Build
method returns an object with the following structure:
- Groups (map)
Eeach Resource
will be of media type application/javascript
or text/css
.
In a template you would typically hande one group with a given ID
(e.g. scripts for the current section). Because of the concurrent build, this needs to be done in a templates.Defer
block:
{{ $group := .group }}
{{ with (templates.Defer (dict "key" $group "data" $group )) }}
{{ with (js.Batch "js/mybatch") }}
{{ with .Build }}
{{ with index .Groups $ }}
{{ range . }}
{{ $s := . }}
{{ if eq $s.MediaType.SubType "css" }}
<link href="{{ $s.RelPermalink }}" rel="stylesheet" />
{{ else }}
<script src="{{ $s.RelPermalink }}" type="module"></script>
{{ end }}
{{ end }}
{{ end }}
{{ end }}
{{ end }}
Known Issues
In the official documentation for ESBuild’s code splitting, there’s a warning note in the header. The two issues are:
esm
is currently the only implementd output format. This means that it will not work for very old browsers. See caniuse.- There’s a known import ordering issue.
We have not seen the ordering issue as a problem during our extensive testing of this new feature with different libraries. There are two main cases:
- Undefined execution order of imports, see this comment
- Only one execution order of imports, see this comment
Many would say that both of the above are code smells. The first one has a simple workaround in Hugo. Define the import order in its own script and make sure it gets passed early to ESBuild, e.g. by putting it in a script goup with a name that comes early in the alphabet.
import './lib2.js';
import './lib1.js';
console.log('entrypoints-workaround.js');